#pragma once
#include "Punch.h"
#include "Dice.h"
#include<iostream>

class Boxer;

class BoxerBehaviour
{
public:
	BoxerBehaviour(void){
	}
	~BoxerBehaviour(void){
	}
	virtual Punch Attack(Boxer *b)=0;
	virtual void Defense(Punch &aPunch, Boxer * b)=0;
};

